Okay, so I knocked something off the 2Dew List (of DOOM) last night, I went through all those demos I talked about, took some notes on each of them. Here's my results:
Atooms to Moolecules
First level felt like there was practically zero difficulty involved. Second level spiked it hard. The interface is tricky and provides most of the problem, making the puzzles more of a Nintendo Hard than an actual thinking challenge.
BeatBuddy
This does NOT feel like a pre-alpha game. The little preview at the beginning was cute ... the game itself is gorgeous, and I'll admit it didn't do much for me at first, "how can this possibly get difficult", but then I kept playing and I found myself really enjoying this, I'm looking forward to the full version now!
Blackwell's Asylum
I'll try this later ... when it's daylight and stuff ... I know the twisted scenery was offputting, and I don't want to risk scaring myself this late at night.
DIVO
Did that just say ... powered by UNITY?! This is a Flash game, on Steam ... what's the world coming to... it certainly looks and feels like a flash game, this one needs a lot more polish before it goes anywhere I'd say. The concept doesn't seem THAT different, anyways...
Imagine Earth
Good lord, was this written by environmentalists? Very heavy environmental themes in this one, otherwise it's basically a SimTycoon game. Not my thing unless there's rollercoasters, sorry.
MilitAnt
Nice concepts but the execution on this one feels really sloppy, it should NOT be that difficult to hit enemies, and the ant runs and jumps way too far and fast. This got pretty old pretty quickly...
Plutonic Repulse
Confusing and not explained well. This just really didn't do much for me, and I really couldn't figure out the gameplay.
ThunderWheels
Needs a lot more polish. Controls are very sloppy and the interface doesn't even look good enough for a flash game. Not really my kind of game anyways...
Trash TV
Straight of the bat, got a bazooka and had to do explosion puzzles. Next!
The White Laboratory
Interesting ideas, but it's not really explained well, I kept trying to stack the turret pieces but I couldn't figure out how the numbers worked. Maybe if there's a better tutorial I'll figure it out better.
Conclusions
Maybe I'm just a picky gamer, but the one game out of this list I want to focus on is BeatBuddy. Sure, most of them had unique bits, but that was the only one here that really truly captivated me. The others just seemed to be covering familiar ground...
This is Gibbslap, and you didn't have to cut me off.
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